Confirm ARHit Ready
Confirm ARHit Ready I am using Unity with Apples's ARKitHitTest script. I have created a prompt on the UI that asks the user to point at the ground and scan. What I am trying to do is determine when the ARKit has enough points scanned to place target. Once I figured out how this is done I can then update the user Prompt to say ready to place. Can anyone please advise how I determine when ARKit is ready to place? Thanks! 1 Answer 1 ARKit has a number of methods which you can utilise to determine whether tracking is available, and whether for example conditions are not ideal for tracking. These can be obtained in Unity by registering for the following callbacks: Unity UnityARSessionNativeInterface.ARFrameUpdatedEvent += ARFrameUpdated; UnityARSessionNativeInterface.ARSessionFailedEvent += ARSessionFailedEvent; These can help you to determine whether tracking is available or limited for example. E...